Add toolkit.standardassets package
This commit is contained in:
parent
4902527289
commit
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conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
# Changelog
|
||||
|
||||
## 2.5.1
|
||||
|
||||
[MRTK 2.5.1 changes](https://github.com/microsoft/MixedRealityToolkit-Unity/milestone/15?closed=1)
|
||||
|
||||
## 2.5.0
|
||||
|
||||
[MRTK 2.5.0 changes](https://github.com/microsoft/MixedRealityToolkit-Unity/milestone/12?closed=1)
|
||||
|
||||
## 2.4.0
|
||||
|
||||
[MRTK 2.4.0 changes](https://github.com/microsoft/MixedRealityToolkit-Unity/milestone/11?closed=1)
|
||||
|
||||
## 2.3.0
|
||||
|
||||
[MRTK 2.3.0 changes](https://github.com/microsoft/MixedRealityToolkit-Unity/milestone/10?closed=1)
|
||||
|
||||
## 2.2.0
|
||||
|
||||
[MRTK 2.2.0 changes](https://github.com/microsoft/MixedRealityToolkit-Unity/milestone/9?closed=1)
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a0829ffee66e1dc459348c774dee10d1
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,169 @@
|
|||
# Authors
|
||||
|
||||
The Microsoft Mixed Reality Toolkit is a collaborative project containing contributions from individuals around the world. Our sincere thanks to all who have contributed and all who continue to contribute.
|
||||
|
||||
- achaperon
|
||||
- Adam Mitchell (AdamMitchell-ms)
|
||||
- Addison Linville (radicalad)
|
||||
- ADP-JoNeff
|
||||
- Against Lightning (AgainstLightning)
|
||||
- Agredek
|
||||
- alandergrouse (alandergrouse)
|
||||
- Alex Floyd (elbuhofantasma)
|
||||
- Alexander Seeck (Alexees)
|
||||
- Alon Farchy (afarchy)
|
||||
- Andrew Hall (ryzngard)
|
||||
- Anton Zachesov (googlan)
|
||||
- Anuraag Puri (anuraag016)
|
||||
- Arsen (arsdever)
|
||||
- artsouflMS
|
||||
- Ben Godard (genbod)
|
||||
- Bernadette Thalhammer (thalbern)
|
||||
- Bertrand Oustrière (BertrandOustriere)
|
||||
- Billy Franscois (BillyFrcs)
|
||||
- Blake Gross (blgrossMS)
|
||||
- Bowen Zhang (BowenBZ)
|
||||
- Brandon Furtwangler (brandf)
|
||||
- Bryan Truong (bhtruong93)
|
||||
- C. M. Barth (chrisfromwork)
|
||||
- Cameron (Cameron-Micka)
|
||||
- cartwrightluke
|
||||
- Casey Crabb (ptc-ccrabb)
|
||||
- CDiaz-MS
|
||||
- cefoot
|
||||
- cellarmation
|
||||
- CharlesWanMS
|
||||
- cihankurt98
|
||||
- CoPres (CoPrez)
|
||||
- Craig (Craig-J)
|
||||
- Cristiano Carvalheiro (ccarvalheiro)
|
||||
- Daniel Hofmann (danielhofmann-ms)
|
||||
- David Evans (phosphoer)
|
||||
- David Johnson (djohnsomsft)
|
||||
- David Kline (davidkline-ms)
|
||||
- deibich
|
||||
- deibu
|
||||
- Derek (derekfreed)
|
||||
- Dino Fejzagić (FejZa)
|
||||
- Dirk Songür (DirkSonguer)
|
||||
- Dominic Aglialoro (DominicAglialoro)
|
||||
- ErianVazquez-Microsoft
|
||||
- Eric Carter (Ecnassianer)
|
||||
- Eric Fiscus (MRW-Eric)
|
||||
- Eric O'Brien (ericob)
|
||||
- Eric prvncher (provencher)
|
||||
- Esteban Fuentealba (EstebanFuentealba)
|
||||
- etiennemargraff (meulta)
|
||||
- Eusebiu Marcu (eusebiu)
|
||||
- Evan Tice (in2dair)
|
||||
- Finn Sinclair (Zee2)
|
||||
- Florian Jasche (FlorianJa)
|
||||
- flufy3d (flufy3d)
|
||||
- Forrest Trepte (ForrestTrepte)
|
||||
- Francesco Clasadonte (klasaf)
|
||||
- gauravb4
|
||||
- George Johnston (gejohnst)
|
||||
- gilbdev (gilbdev)
|
||||
- Grace Lee (grayclee)
|
||||
- Graham Bury (grbury)
|
||||
- Harrison Ferrone (hferrone)
|
||||
- Harrison Yu (harrisonyu)
|
||||
- hybridherbst
|
||||
- Hyung-il Kim (hyungilkim)
|
||||
- Iulian Radu (iuli4n)
|
||||
- Jack Yang (jackyangzzh)
|
||||
- James Provan (JamesProvan-UL)
|
||||
- Jamie Magee (JamieMagee)
|
||||
- Jared Bienz [MSFT] (jbienzms)
|
||||
- Jarod (jshowacre)
|
||||
- Jerome Humbert (djee-ms)
|
||||
- Jesse Vander Does (FreakTheMighty)
|
||||
- John (johnppella)
|
||||
- Jon Palmer (JonathanPalmerGD)
|
||||
- Jonathan Dana (Nakda)
|
||||
- Jonathan Palmer (JPalmerDev)
|
||||
- Jonathon Cobb (jonathoncobb)
|
||||
- Joost van Schaik (LocalJoost)
|
||||
- Josh Wittner (jwittner)
|
||||
- julesra
|
||||
- Julia Schwarz (julenka)
|
||||
- Julian Löhr (jloehr)
|
||||
- julianloehr-kg
|
||||
- JungJik Lee (fnwinter)
|
||||
- jverral
|
||||
- keith-phillips
|
||||
- Ken Jakubzak (KenJakubzak)
|
||||
- Kent1 (Kent1LG)
|
||||
- Kevin Foley (kevinfoley)
|
||||
- Kevin Kennedy (KevinKennedy)
|
||||
- Kevin Semple (polar-kev)
|
||||
- kircher1
|
||||
- kiyasu (holohiko)
|
||||
- Kjakubzak (Kjakubzak)
|
||||
- Kurtis (keveleigh)
|
||||
- LaneMax
|
||||
- Lars Simkins (Railboy)
|
||||
- Lei (idea-lei)
|
||||
- Luboš Vonásek (lvonasek)
|
||||
- Luis Valverde (luval-microsoft)
|
||||
- Luis Valverde (luis-valverde-ms)
|
||||
- Lukas Tönne (lukastoenneMS)
|
||||
- Maciej Borowik (macborow)
|
||||
- Malcolm Tyrrell (MalcolmTyrrell)
|
||||
- maleicacid (kazuki0824)
|
||||
- malnas01
|
||||
- Manuel Pezzera (manuelpezzera)
|
||||
- Marek Stój (marek-stoj)
|
||||
- Mark Finch (fast-slow-still)
|
||||
- Matteo Valoriani (mvaloriani)
|
||||
- Matthew Johnson (matthejo)
|
||||
- MaxPalmer-UH
|
||||
- MaxWang-MS
|
||||
- mbeagley-MS
|
||||
- Michael Hoffman (m-the-hoff)
|
||||
- Michael House (michael-house)
|
||||
- Michael Kozlowski (mpkoz)
|
||||
- Michael Notter (mikenotter)
|
||||
- michael-g (insominx)
|
||||
- ms738
|
||||
- Myranda (myrandaGoesToSpace)
|
||||
- Nathan Ostrander (naostranMS)
|
||||
- Niall Milsom (MenelvagorMilsom)
|
||||
- NoTuxNoBux (NoTuxNoBux)
|
||||
- omanuke
|
||||
- Oscar Salandin (ossala)
|
||||
- PatientEz
|
||||
- Patrick Cook (darax)
|
||||
- Philipp (AllBecomesGood)
|
||||
- ritijain
|
||||
- Robert Butterworth (RobertButterworthMS)
|
||||
- Robert Onulak (Ziugy)
|
||||
- Roberto Sonnino (robertos)
|
||||
- RogPodge
|
||||
- Roland Smeenk (rolandsmeenk)
|
||||
- Rosthouse (Rosthouse)
|
||||
- rwinj
|
||||
- SabinMGeorge
|
||||
- Sarah (SarahSexton)
|
||||
- Shawn Gwin (sgwin)
|
||||
- Shinya Tachihara (decoc)
|
||||
- Simon (Darkside) Jackson (SimonDarksideJ)
|
||||
- Simon Ferquel (simonferquel)
|
||||
- sostel
|
||||
- Srinjoy Majumdar (srinjoym)
|
||||
- Stefan Wasserbauer (wassx)
|
||||
- Stephen Hodgson (StephenHodgson)
|
||||
- Steve Leigh (xwipeoutx)
|
||||
- Sue Loh [MS] (sloh-ms)
|
||||
- tarukosu (tarukosu)
|
||||
- Tim Gerken (timGerken)
|
||||
- Todd Williams (killerantz)
|
||||
- Troy Ferrell (Troy-Ferrell)
|
||||
- Vanessa Oliva (vaoliva)
|
||||
- Vsevolod Belskiy (Proton-V)
|
||||
- Weasy (Weasy666)
|
||||
- Will (wiwei)
|
||||
- William Tian (witian)
|
||||
- Wonkee (wonkee-kim)
|
||||
- Yoon Park (cre8ivepark)
|
||||
- yoyo (Yoyozilla)
|
|
@ -0,0 +1,4 @@
|
|||
# Microsoft Mixed Reality Toolkit
|
||||
|
||||
[Getting Started](https://docs.microsoft.com/windows/mixed-reality/develop/unity/mrtk-getting-started)
|
||||
[MRTK Documentation](https://docs.microsoft.com/windows/mixed-reality/mrtk-unity)
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9d0a5976f05b106438254198566dafd8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
[assembly: System.Reflection.AssemblyVersion("2.8.3.0")]
|
||||
[assembly: System.Reflection.AssemblyFileVersion("2.8.3.0")]
|
||||
|
||||
[assembly: System.Reflection.AssemblyProduct("Microsoft® Mixed Reality Toolkit StandardAssets")]
|
||||
[assembly: System.Reflection.AssemblyCopyright("Copyright © Microsoft Corporation")]
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dc12862daab58004f943b7fa53713576
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"name": "Microsoft.MixedReality.Toolkit.StandardAssets.Editor",
|
||||
"references": [],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": []
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e97aa3e5b44dd784d92300a3ff12eb17
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,218 @@
|
|||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Microsoft.MixedReality.Toolkit.Utilities.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
static class OnLoadUtilities
|
||||
{
|
||||
private const string ShaderSentinelGuid = "05852dd420bb9ec4cb7318bfa529d37c";
|
||||
private const string ShaderSentinelFile = "MRTK.Shaders.sentinel";
|
||||
|
||||
private const string ShaderImportDestination = "MRTK/Shaders";
|
||||
|
||||
private const string IgnoreFileName = "IgnoreUpdateCheck.sentinel";
|
||||
|
||||
static OnLoadUtilities()
|
||||
{
|
||||
EnsureShaders(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updated shaders and bypasses the ignore update check.
|
||||
/// </summary>
|
||||
[MenuItem("Mixed Reality/Toolkit/Utilities/Check for Shader Updates")]
|
||||
private static void CheckForShaderUpdates()
|
||||
{
|
||||
EnsureShaders(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that MRTK shader files are present in a writable location. To support the
|
||||
/// Universal Render Pipeline, shader modifications must be persisted.
|
||||
/// </summary>
|
||||
/// <param name="bypassIgnore">Causes the shader update code to disregard the ignore file.</param>
|
||||
private static void EnsureShaders(bool bypassIgnore)
|
||||
{
|
||||
DirectoryInfo packageShaderFolder = FindShaderFolderInPackage();
|
||||
|
||||
if (bypassIgnore)
|
||||
{
|
||||
// The customer is manually checking for updates, delete the ignore file
|
||||
string sentinelPath = AssetDatabase.GUIDToAssetPath(ShaderSentinelGuid);
|
||||
if (!string.IsNullOrWhiteSpace(sentinelPath))
|
||||
{
|
||||
FileInfo ignoreFile = new FileInfo(Path.Combine(new FileInfo(sentinelPath).Directory.FullName, IgnoreFileName));
|
||||
if (ignoreFile.Exists)
|
||||
{
|
||||
ignoreFile.Delete();
|
||||
}
|
||||
ignoreFile.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
if (!AssetsContainsShaders(packageShaderFolder))
|
||||
{
|
||||
ImportShaderFiles(packageShaderFolder);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the Assets or Packages (if embedded) folder trees contains the MRTK shaders.
|
||||
/// </summary>
|
||||
/// <returns>True if the shader sentinel file is found, otherwise false.</returns>
|
||||
private static bool AssetsContainsShaders(DirectoryInfo packageShaderFolder)
|
||||
{
|
||||
string sentinelPath = AssetDatabase.GUIDToAssetPath(ShaderSentinelGuid);
|
||||
|
||||
// If we do not find the sentinel, we need to import the shaders.
|
||||
if (string.IsNullOrWhiteSpace(sentinelPath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Getting here indicates that the project's Assets folder contains the shader sentinel.
|
||||
|
||||
// Check for the "ignore this check" file, if present we do NOT import
|
||||
FileInfo ignoreFile = new FileInfo(Path.Combine(new FileInfo(sentinelPath).Directory.FullName, IgnoreFileName));
|
||||
if (ignoreFile.Exists)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the package shader folder does not exist, there is nothing for us to do.
|
||||
if ((packageShaderFolder == null) || !packageShaderFolder.Exists)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get the versions of the sentinel files,
|
||||
int packageVer = ReadSentinelVersion(Path.Combine(packageShaderFolder.FullName, ShaderSentinelFile));
|
||||
int assetVer = ReadSentinelVersion(sentinelPath);
|
||||
|
||||
// No need to copy if the versions are the same.
|
||||
if (packageVer == assetVer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
string message = (packageVer < assetVer) ?
|
||||
"The MRTK shaders older than those in your project, do you wish to overwrite the existing shaders?" :
|
||||
"Updated MRTK shaders are available, do you wish to overwrite the existing shaders?";
|
||||
|
||||
int dialogResponse = EditorUtility.DisplayDialogComplex(
|
||||
"Mixed Reality Toolkit Standard Assets",
|
||||
message +
|
||||
"\n\nNOTE: Overwriting will lose any customizations and may require reconfiguring the render pipeline.",
|
||||
"Yes", // returns 0
|
||||
"Ignore", // returns 1 - placed in the cancel slot to force the button order as Yes, No, Ignore
|
||||
"No"); // returns 2
|
||||
|
||||
if (dialogResponse == 1)
|
||||
{
|
||||
// Write an "ignore this check" file to prevent future prompting
|
||||
if (!ignoreFile.Directory.Exists)
|
||||
{
|
||||
ignoreFile.Directory.Create();
|
||||
}
|
||||
ignoreFile.Create();
|
||||
}
|
||||
ignoreFile.Refresh();
|
||||
|
||||
// Return the inverse of the dialog result. Result of true means we want to overwrite, this method returns false
|
||||
// to cause an overwrite.
|
||||
return (dialogResponse != 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the shader folder within an installed or embedded package.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// DirectoryInfo object representing the shader folder in the package cache.
|
||||
/// If not found, returns null.
|
||||
/// </returns>
|
||||
private static DirectoryInfo FindShaderFolderInPackage()
|
||||
{
|
||||
List<string> searchPaths = new List<string>
|
||||
{
|
||||
Path.GetFullPath(Path.Combine("Library", "PackageCache")),
|
||||
Path.GetFullPath("Packages")
|
||||
};
|
||||
|
||||
foreach (string path in searchPaths)
|
||||
{
|
||||
DirectoryInfo di = new DirectoryInfo(path);
|
||||
if (!di.Exists) { continue; }
|
||||
|
||||
FileInfo[] files = di.GetFiles(ShaderSentinelFile, SearchOption.AllDirectories);
|
||||
if (files.Length > 0)
|
||||
{
|
||||
return new DirectoryInfo(files[0].DirectoryName);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the shader files from the package cache to the Assets folder tree.
|
||||
/// </summary>
|
||||
private static void ImportShaderFiles(DirectoryInfo packageShaderFolder)
|
||||
{
|
||||
if (packageShaderFolder == null)
|
||||
{
|
||||
Debug.LogError("Unable to locate the shader source folder in the package");
|
||||
return;
|
||||
}
|
||||
|
||||
DirectoryInfo destination = new DirectoryInfo(Path.Combine(Application.dataPath, ShaderImportDestination));
|
||||
if (!destination.Exists)
|
||||
{
|
||||
destination.Create();
|
||||
}
|
||||
|
||||
FileInfo[] sourceFiles = packageShaderFolder.GetFiles();
|
||||
foreach (FileInfo fi in sourceFiles)
|
||||
{
|
||||
fi.CopyTo(Path.Combine(destination.FullName, fi.Name), true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads the version number out of the shader
|
||||
/// </summary>
|
||||
/// <param name="sentinelPath">The path to the sentinel file.</param>
|
||||
/// <returns>The version number found in the file, or -1.</returns>
|
||||
private static int ReadSentinelVersion(string sentinelPath)
|
||||
{
|
||||
using (FileStream fs = new FileStream(sentinelPath, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(fs))
|
||||
{
|
||||
const string token = "ver:";
|
||||
|
||||
while (!reader.EndOfStream)
|
||||
{
|
||||
string line = reader.ReadLine();
|
||||
if (line.StartsWith(token))
|
||||
{
|
||||
line = line.Substring(token.Length).Trim();
|
||||
if (!int.TryParse(line, out int ver))
|
||||
{
|
||||
break;
|
||||
}
|
||||
return ver;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
|
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Copyright 2015, Microsoft Corporation (www.microsoft.com), with Reserved Font Name Selawik. All Rights Reserved. Selawik is a trademark of Microsoft Corporation in the United States and/or other countries.
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
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|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
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||||
include source files, build scripts and documentation.
|
||||
|
||||
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||||
|
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|
||||
|
||||
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||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
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must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
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|
||||
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Reference in New Issue