// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.XR.ARSubsystems; namespace Microsoft.MixedReality.OpenXR { internal static class OpenXRAnchorStoreFactory { private static MixedRealityFeaturePlugin Feature => OpenXRFeaturePlugin.Feature; private static Task m_anchorStoreLoadTask = null; private static ulong m_currentOpenxrSession; public static Task LoadAnchorStoreAsync(XRAnchorSubsystem anchorSubsystem) { if (!(anchorSubsystem is AnchorSubsystem)) { Debug.LogWarning($"LoadAnchorStoreAsync: subsystem is not of type Microsoft.MixedReality.AnchorSubsystem. type: {anchorSubsystem.GetType()}"); return Task.FromResult(null); } // Load anchor store only once per OpenXR session. And load again if the session changes. This is specifically added to support loading anchor store in subsequent app remoting connections. if (m_anchorStoreLoadTask == null || (m_anchorStoreLoadTask.IsCompleted && m_anchorStoreLoadTask.Result == null) || m_currentOpenxrSession != OpenXRContext.Current.Session) { if (!Feature.IsValidAndEnabled()) { Debug.LogWarning($"LoadAnchorStoreAsync: The anchor store is not supported; {MixedRealityFeaturePlugin.featureName} is not enabled."); return Task.FromResult(null); } if (OpenXRContext.Current.Session == 0) { Debug.LogWarning("LoadAnchorStoreAsync: Cannot load anchor store without a valid XR session."); return Task.FromResult(null); } m_currentOpenxrSession = OpenXRContext.Current.Session; m_anchorStoreLoadTask = Task.Run(() => { bool nativeAnchorStoreLoaded = NativeLib.LoadAnchorStore();// Blocking, potentially long call if (!nativeAnchorStoreLoaded) { Debug.LogWarning("LoadAnchorStoreAsync: The anchor store is not supported; either the feature is not enabled, or the related OpenXR extensions are not supported"); return null; } return new OpenXRAnchorStore(); }); } return m_anchorStoreLoadTask; } } internal class OpenXRAnchorStore { internal static MixedRealityFeaturePlugin Feature => OpenXRFeaturePlugin.Feature; private List m_persistedAnchorNamesCache; private bool m_persistedAnchorNamesCacheDirty = true; private readonly object m_persistedAnchorNamesCacheLock = new object(); public IReadOnlyList PersistedAnchorNames { get { lock (m_persistedAnchorNamesCacheLock) { if (m_persistedAnchorNamesCacheDirty) { UpdatePersistedAnchorNames(); m_persistedAnchorNamesCacheDirty = false; } return m_persistedAnchorNamesCache; } } } private void UpdatePersistedAnchorNames() { lock (m_persistedAnchorNamesCacheLock) { uint numPersisted = 0; m_persistedAnchorNamesCache = new List(); numPersisted = NativeLib.GetNumPersistedAnchorNames(); for (uint i = 0; i < numPersisted; i++) { // A persisted anchor with a name > 255 chars does not appear // to be supported by the anchor store winrt implementation. StringBuilder stringBuilder = new StringBuilder(255); NativeLib.GetPersistedAnchorName(i, stringBuilder, (uint)stringBuilder.Capacity); m_persistedAnchorNamesCache.Add(stringBuilder.ToString()); } } } public TrackableId LoadAnchor(string name) { Guid persistedAnchor = NativeLib.LoadPersistedAnchor(name); return FeatureUtils.ToTrackableId(persistedAnchor); } public bool TryPersistAnchor(string name, TrackableId trackableId) { bool anchorPersisted = false; lock (m_persistedAnchorNamesCacheLock) { m_persistedAnchorNamesCacheDirty = true; anchorPersisted = NativeLib.TryPersistAnchor(name, FeatureUtils.ToGuid(trackableId)); } return anchorPersisted; } public void UnpersistAnchor(string name) { lock (m_persistedAnchorNamesCacheLock) { m_persistedAnchorNamesCacheDirty = true; NativeLib.UnpersistAnchor(name); } } public void Clear() { lock (m_persistedAnchorNamesCacheLock) { m_persistedAnchorNamesCacheDirty = true; NativeLib.ClearPersistedAnchors(); } } public Task TryReloadAnchorStoreAsync() { return Task.Run(() => { if (OpenXRContext.Current.Session == 0) { return false; } if (NativeLib.GetAnchorCount() != 0) { Debug.LogError("TryReloadAnchorsAsync cannot execute if anchors exist in scene. Remove all anchors before calling TryReloadNativeAnchorsAsync."); return false; } lock (m_persistedAnchorNamesCacheLock) { m_persistedAnchorNamesCacheDirty = true; NativeLib.ResetAnchorStore(); return NativeLib.LoadAnchorStore(); // Blocking, potentially long call } }); } } } // namespace Microsoft.MixedReality.OpenXR