// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; namespace Microsoft.MixedReality.OpenXR { [AttributeUsage(AttributeTargets.Field)] internal class EditorDrawerVisibleToBuildTargetAttribute : PropertyAttribute { public BuildTargetGroup[] BuildTargetGroups { get; } public EditorDrawerVisibleToBuildTargetAttribute(params BuildTargetGroup[] buildTargetGroups) { BuildTargetGroups = buildTargetGroups; } } } #endif