// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit
{
///
/// How to apply the distortion along the line.
///
public enum DistortionMode
{
///
/// Use the normalized length of the line plus its distortion strength curve to determine distortion strength
///
NormalizedLength = 0,
///
/// Use a single value to determine distortion strength
///
Uniform,
}
}