// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; using UnityEngine.EventSystems; namespace Microsoft.MixedReality.Toolkit { /// /// Describes placement of objects events. /// public class PlacementEventData : GenericBaseEventData { /// /// The game object that is being placed. /// public GameObject ObjectBeingPlaced { get; private set; } /// public PlacementEventData(EventSystem eventSystem) : base(eventSystem) { } /// /// Populates the event with data. /// public void Initialize(IMixedRealityEventSource eventSource, GameObject objectBeingPlaced) { BaseInitialize(eventSource); ObjectBeingPlaced = objectBeingPlaced; } } }