// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; namespace Microsoft.MixedReality.Toolkit { /// /// type method extensions. /// public static class HandednessExtensions { /// /// Gets the opposite "hand" flag for the current Handedness value. /// /// /// If current = Left, returns Right. /// If current = Right, returns Left. /// Otherwise, returns None /// public static Handedness GetOppositeHandedness(this Handedness current) { if (current == Handedness.Left) { return Handedness.Right; } else if (current == Handedness.Right) { return Handedness.Left; } else { return Handedness.None; } } /// /// Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise /// public static bool IsRight(this Handedness current) { return current == Handedness.Right; } /// /// Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise /// public static bool IsLeft(this Handedness current) { return current == Handedness.Left; } /// /// Returns true if the current Handedness is the Right (i.e == Handedness.Right), false otherwise /// public static bool IsNone(this Handedness current) { return current == Handedness.None; } /// /// Returns true if the current Handedness flags are a match with the comparison Handedness flags, false otherwise /// public static bool IsMatch(this Handedness current, Handedness compare) { return (current & compare) != 0; } } }