// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit
{
///
/// Extension methods for Unity's Ray struct
///
public static class RayExtensions
{
///
/// Determines whether or not a ray is valid.
///
/// The ray being tested.
/// True if the ray is valid, false otherwise.
public static bool IsValid(this Ray ray)
{
return ray.direction != Vector3.zero;
}
}
}