// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using System; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input.Editor { /// /// Used to aid in layout of Controller Input Actions. /// [Serializable] public class ControllerInputActionOption { public SupportedControllerType Controller; public Handedness Handedness; public Vector2[] InputLabelPositions; public bool[] IsLabelFlipped; } }