// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Basic interface for synchronizing to a controller pose. /// public interface IMixedRealityControllerPoseSynchronizer : IMixedRealitySourcePoseHandler, IMixedRealityInputHandler, IMixedRealityInputHandler, IMixedRealityInputHandler, IMixedRealityInputHandler, IMixedRealityInputHandler, IMixedRealityInputHandler { /// /// The controller handedness this component is synchronized with. /// Handedness Handedness { get; } /// /// Should this GameObject clean itself up when its controller is lost? /// /// It's up to the implementation to properly destroy the GameObject's this interface will implement. bool DestroyOnSourceLost { get; set; } /// /// The current controller reference. /// IMixedRealityController Controller { get; set; } /// /// Should the Transform's position be driven from the source pose or from input handler? /// bool UseSourcePoseData { get; set; } /// /// The input action that will drive the Transform's pose, position, or rotation. /// MixedRealityInputAction PoseAction { get; set; } } }