// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { public interface IMixedRealityControllerVisualizer { /// /// The GameObject reference for this controller. /// /// /// This reference may not always be available when called. /// GameObject GameObjectProxy { get; } /// /// The current controller reference. /// IMixedRealityController Controller { get; set; } // TODO add defined elements or transforms? } }