// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
public interface IMixedRealityControllerVisualizer
{
///
/// The GameObject reference for this controller.
///
///
/// This reference may not always be available when called.
///
GameObject GameObjectProxy { get; }
///
/// The current controller reference.
///
IMixedRealityController Controller { get; set; }
// TODO add defined elements or transforms?
}
}