// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using System; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Hand visualization definition, used to provide access to hand joint objects. /// public interface IMixedRealityHandVisualizer : IMixedRealityControllerVisualizer { /// /// Get a game object following the hand joint. /// [Obsolete("Use HandJointUtils.TryGetJointPose instead of this")] bool TryGetJointTransform(TrackedHandJoint joint, out Transform jointTransform); } }