// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using System;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Hand visualization definition, used to provide access to hand joint objects.
///
public interface IMixedRealityHandVisualizer : IMixedRealityControllerVisualizer
{
///
/// Get a game object following the hand joint.
///
[Obsolete("Use HandJointUtils.TryGetJointPose instead of this")]
bool TryGetJointTransform(TrackedHandJoint joint, out Transform jointTransform);
}
}