// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine.EventSystems; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Base interface for all input handlers. This allows us to use ExecuteEvents.ExecuteHierarchy<IMixedRealityBaseInputHandler> /// to send an event to all input handling interfaces. /// public interface IMixedRealityBaseInputHandler : IEventSystemHandler { } }