// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Provides eye tracking saccade events.
///
public interface IMixedRealityEyeSaccadeProvider
{
///
/// Triggered when user is saccading across the view (jumping quickly with their eye gaze above a certain threshold in visual angles).
///
event Action OnSaccade;
///
/// Triggered when user is saccading horizontally across the view (jumping quickly with their eye gaze above a certain threshold in visual angles).
///
event Action OnSaccadeX;
///
/// Triggered when user is saccading vertically across the view (jumping quickly with their eye gaze above a certain threshold in visual angles).
///
event Action OnSaccadeY;
}
}