// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Provides eye tracking saccade events. /// public interface IMixedRealityEyeSaccadeProvider { /// /// Triggered when user is saccading across the view (jumping quickly with their eye gaze above a certain threshold in visual angles). /// event Action OnSaccade; /// /// Triggered when user is saccading horizontally across the view (jumping quickly with their eye gaze above a certain threshold in visual angles). /// event Action OnSaccadeX; /// /// Triggered when user is saccading vertically across the view (jumping quickly with their eye gaze above a certain threshold in visual angles). /// event Action OnSaccadeY; } }