// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Adds ability to override head gaze on a gaze provider. /// public interface IMixedRealityGazeProviderHeadOverride { /// /// If true, platform-specific head gaze override is used, when available. Otherwise, the center of the camera frame is used by default. /// bool UseHeadGazeOverride { get; set; } /// /// Allows head gaze to be overridden, typically by platform-specific values. /// void OverrideHeadGaze(Vector3 position, Vector3 forward); } }