// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using System.Collections.Generic; namespace Microsoft.MixedReality.Toolkit.Input { public interface IMixedRealityInputSourceDefinition { /// /// Provides the default interactions for this source type with a specific handedness. /// /// The handedness the mappings should be provided for. /// The default interactions for this source with a specific handedness. IReadOnlyList GetDefaultMappings(Handedness handedness); } }