// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using System.Collections.Generic;
namespace Microsoft.MixedReality.Toolkit.Input
{
public interface IMixedRealityInputSourceDefinition
{
///
/// Provides the default interactions for this source type with a specific handedness.
///
/// The handedness the mappings should be provided for.
/// The default interactions for this source with a specific handedness.
IReadOnlyList GetDefaultMappings(Handedness handedness);
}
}