// MIT License
// Copyright(c) 2016 Modest Tree Media Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Text;
using System.Threading;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Microsoft.MixedReality.Toolkit.Utilities
{
///
/// We could just add a generic GetAwaiter to YieldInstruction and CustomYieldInstruction
/// but instead we add specific methods to each derived class to allow for return values
/// that make the most sense for the specific instruction type.
///
public static class AwaiterExtensions
{
public static SimpleCoroutineAwaiter GetAwaiter(this WaitForSeconds instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitForUpdate instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitForEndOfFrame instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitForFixedUpdate instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitForSecondsRealtime instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitUntil instruction)
{
return GetAwaiterReturnVoid(instruction);
}
public static SimpleCoroutineAwaiter GetAwaiter(this WaitWhile instruction)
{
return GetAwaiterReturnVoid(instruction);
}
#if !UNITY_2023_1_OR_NEWER
public static SimpleCoroutineAwaiter GetAwaiter(this AsyncOperation instruction)
{
return GetAwaiterReturnSelf(instruction);
}
public static SimpleCoroutineAwaiter