// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
///
/// A camera's projection. A node can reference a camera to apply a transform
/// to place the camera in the scene
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/camera.schema.json
///
[Serializable]
public class GltfCamera : GltfChildOfRootProperty, ISerializationCallbackReceiver
{
///
/// An orthographic camera containing properties to create an orthographic
/// projection matrix.
///
public GltfCameraOrthographic orthographic;
///
/// A perspective camera containing properties to create a perspective
/// projection matrix.
///
public GltfCameraPerspective perspective;
///
/// Specifies if the camera uses a perspective or orthographic projection.
/// Based on this, either the camera's `perspective` or `orthographic` property
/// will be defined.
///
public GltfCameraType Type { get; set; }
[SerializeField]
private string type = null;
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
if (Enum.TryParse(type, out GltfCameraType result))
{
Type = result;
}
else
{
Type = default;
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
type = Type.ToString();
}
}
}