// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit.LeapMotion.Input { /// /// The location of the Leap Motion Controller. /// public enum LeapControllerOrientation { /// /// The Leap Motion Controller is mounted on a headset and the hand positions are always calculated relative to the HMD camera. /// Headset = 0, /// /// The Leap Motion Controller is static and placed flat on a desk. The hand positions are calculated relative to the camera, but can also be configured to /// appear in a different position by modifying the LeapControllerOffset property. Desk hands are primarily used in editor. /// Desk } }