// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit.WindowsMixedReality { /// /// Enumeration defining how holograms are stabilized during reprojection. /// public enum HolographicDepthReprojectionMethod { /// /// Use the depth buffer. /// DepthReprojection = 0, /// /// Automatically placed plane. /// AutoPlanar = 1 } }