// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
using UnityEngine.XR;
namespace Microsoft.MixedReality.Toolkit.XRSDK.Input
{
///
/// Additional usages to Unity's CommonUsages.
///
/// These might be plugin-specific, shared across several plug-ins, or custom-defined for new input sources.
public static class CustomUsages
{
///
/// Represents the origin of the pointing ray of an input source.
///
public static readonly InputFeatureUsage PointerPosition = new InputFeatureUsage("PointerPosition");
///
/// Represents the orientation of the pointing ray of an input source.
///
public static readonly InputFeatureUsage PointerRotation = new InputFeatureUsage("PointerRotation");
}
}