// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities.Editor;
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// A basic touch event receiver for detecting Physical Touch state changes in the Interactable
/// When the physical touch states change, these events are triggered.
///
public class InteractableOnTouchReceiver : ReceiverBase
{
///
/// Invoked when touch has left the object
///
[InspectorField(Type = InspectorField.FieldTypes.Event, Label = "On Touch End", Tooltip = "Touch has left the object")]
public UnityEvent OnTouchEnd = new UnityEvent();
///
/// Invoked when touch begins
///
public UnityEvent OnTouchStart => uEvent;
private bool hadTouch;
///
/// Receiver for raising touch begin and end events
///
public InteractableOnTouchReceiver(UnityEvent ev) : base(ev, "OnTouch") { }
///
/// Receiver for raising touch begin and end events
///
public InteractableOnTouchReceiver() : this(new UnityEvent()) { }
///
public override void OnUpdate(InteractableStates state, Interactable source)
{
bool hadTouch = state.GetState(InteractableStates.InteractableStateEnum.PhysicalTouch).Value > 0;
if (this.hadTouch != hadTouch)
{
if (hadTouch)
{
uEvent.Invoke();
}
else
{
OnTouchEnd.Invoke();
}
}
this.hadTouch = hadTouch;
}
}
}