// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.UI.BoundsControl { /// /// Configuration for used in /// This class provides all data members needed to create rotation handles for /// [CreateAssetMenu(fileName = "RotationHandlesConfiguration", menuName = "Mixed Reality/Toolkit/Bounds Control/Rotation Handles Configuration")] public class RotationHandlesConfiguration : PerAxisHandlesConfiguration { /// /// Fabricates an instance of RotationHandles, applying /// this config to it whilst creating it. /// /// New RotationHandles internal virtual RotationHandles ConstructInstance() { // Return a new RotationHandles, using this config as the active config. return new RotationHandles(this); } } }