// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// The cursor will display the context specified in this component if it is part of the targeted object /// [AddComponentMenu("Scripts/MRTK/SDK/CursorContextInfo")] public class CursorContextInfo : MonoBehaviour { public enum CursorAction { None = 0, Move, Rotate, Scale } [SerializeField] [Tooltip("Determines the context state when this object is targeted.")] private CursorAction currentCursorAction = CursorAction.None; /// /// Determines the context state when this object is targeted. /// public CursorAction CurrentCursorAction { get => currentCursorAction; set { currentCursorAction = value; } } [SerializeField] [Tooltip("Used to calculate the orientation of context cursors.")] private Transform objectCenter = null; /// /// Used to calculate the orientation of context cursors. /// public Transform ObjectCenter { get => objectCenter; set { objectCenter = value; } } } }