// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using TMPro;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// Handling click event and dismiss dialog
///
public class DialogButton : MonoBehaviour
{
[SerializeField]
private TextMeshPro buttonText;
public TextMeshPro ButtonText
{
get => buttonText;
set => buttonText = value;
}
///
/// A reference to the Dialog that this button is on.
///
public Dialog ParentDialog { get; set; }
///
/// The type description of the button
///
public DialogButtonType ButtonTypeEnum;
///
/// Event handler that runs when button is clicked.
/// Dismisses the parent dialog.
///
/// Caller GameObject
public void OnButtonClicked(GameObject obj)
{
if (ParentDialog != null)
{
ParentDialog.Result.Result = ButtonTypeEnum;
ParentDialog.DismissDialog();
}
}
///
/// Setter method to set the text at the top of the Dialog.
///
/// Title of the button
public void SetTitle(string title)
{
if (ButtonText)
{
ButtonText.text = title;
}
}
}
}