// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Utilities { /// /// Defines a method of smoothing the components of a transform. /// public interface ITransformSmoothingLogic { /// /// Smooths from source to goal, provided lerptime and a deltaTime. /// Vector3 SmoothPosition(Vector3 source, Vector3 goal, float lerpTime, float deltaTime); /// /// Smooths from source to goal, provided slerptime and a deltaTime. /// Quaternion SmoothRotation(Quaternion source, Quaternion goal, float slerpTime, float deltaTime); /// /// Smooths from source to goal, provided lerptime and a deltaTime. /// Vector3 SmoothScale(Vector3 source, Vector3 goal, float lerpTime, float deltaTime); } }