// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Teleport; namespace Microsoft.MixedReality.Toolkit.Input { public interface IMixedRealityTeleportPointer : IMixedRealityPointer { /// /// True when teleport pointer has raised a request with the teleport manager. /// bool TeleportRequestRaised { get; } /// /// The currently active teleport hotspot. /// IMixedRealityTeleportHotspot TeleportHotspot { get; set; } /// /// The Y orientation of the pointer - used for touchpad rotation and navigation /// float PointerOrientation { get; } } }