// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Teleport;
namespace Microsoft.MixedReality.Toolkit.Input
{
public interface IMixedRealityTeleportPointer : IMixedRealityPointer
{
///
/// True when teleport pointer has raised a request with the teleport manager.
///
bool TeleportRequestRaised { get; }
///
/// The currently active teleport hotspot.
///
IMixedRealityTeleportHotspot TeleportHotspot { get; set; }
///
/// The Y orientation of the pointer - used for touchpad rotation and navigation
///
float PointerOrientation { get; }
}
}