// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema { /// /// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/material.occlusionTextureInfo.schema.json /// [Serializable] public class GltfOcclusionTextureInfo : GltfTextureInfo { /// /// A scalar multiplier controlling the amount of occlusion applied. /// A value of 0.0 means no occlusion. /// A value of 1.0 means full occlusion. /// This value is ignored if the corresponding texture is not specified. /// This value is linear. /// 0.0 /// 1.0 /// public double strength = 1d; } }