// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
///
/// The default event configuration for an InteractionState.
///
public class StateEvents : BaseInteractionEventConfiguration
{
///
/// Fired when a state is set to on.
///
public UnityEvent OnStateOn = new UnityEvent();
///
/// Fired when a state is set to off.
///
public UnityEvent OnStateOff = new UnityEvent();
}
}