// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
public class InteractableOffsetTheme : InteractableThemeBase
{
private Vector3 originalPosition;
private Transform hostTransform;
public InteractableOffsetTheme()
{
Types = new Type[] { typeof(Transform) };
Name = "Offset Theme";
}
///
public override ThemeDefinition GetDefaultThemeDefinition()
{
return new ThemeDefinition()
{
ThemeType = GetType(),
StateProperties = new List()
{
new ThemeStateProperty()
{
Name = "Offset",
Type = ThemePropertyTypes.Vector3,
Values = new List(),
Default = new ThemePropertyValue() { Vector3 = Vector3.zero }
},
},
CustomProperties = new List(),
};
}
///
public override void Init(GameObject host, ThemeDefinition settings)
{
hostTransform = host.transform;
originalPosition = hostTransform.localPosition;
base.Init(host, settings);
}
///
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
{
ThemePropertyValue start = new ThemePropertyValue();
start.Vector3 = hostTransform != null ? hostTransform.localPosition : Vector3.zero;
return start;
}
///
public override void SetValue(ThemeStateProperty property, int index, float percentage)
{
SetOffset(Vector3.Lerp(property.StartValue.Vector3, originalPosition + property.Values[index].Vector3, percentage));
}
///
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
{
SetOffset(value.Vector3);
}
private void SetOffset(Vector3 offset)
{
if (hostTransform != null)
{
hostTransform.localPosition = offset;
}
}
}
}