// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit { /// /// The Tracking State defines how a device is currently being tracked. /// This enables developers to be able to handle non-tracked situations and react accordingly. /// /// /// Tracking is being defined as receiving sensor (positional and/or rotational) data from the device. /// public enum TrackingState { /// /// The device does not support tracking (ex: a traditional game controller). /// NotApplicable = 0, /// /// The device is not tracked. /// NotTracked, /// /// The device is tracked (positionally and/or rotationally). /// /// /// Some devices provide additional details regarding the accuracy of the tracking. /// Tracked } }