// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.Audio
{
///
/// Source quality options, used by the AudioLoFiEffect, that match common telephony and
/// radio broadcast options.
///
public enum AudioLoFiSourceQuality
{
///
/// Narrow frequency range telephony.
///
NarrowBandTelephony = 0,
///
/// Wide frequency range telephony.
///
WideBandTelephony,
///
/// AM radio.
///
AmRadio,
///
/// FM radio.
///
///
/// The FM radio frequency is quite wide as it relates to human hearing. While it is
/// a lower fidelity than FullRange, some users may not hear a difference.
///
FmRadio,
///
/// Full range of human hearing.
///
///
/// The frequency range used is a bit wider than that of human
/// hearing. It closely resembles the range used for audio CDs.
///
FullRange
}
}