// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Mixed Reality Toolkit device definition, used to instantiate and manage a specific device / SDK /// public interface IMixedRealityHandJointService : IMixedRealityInputDeviceManager { /// /// Get a game object following the hand joint. /// Transform RequestJointTransform(TrackedHandJoint joint, Handedness handedness); bool IsHandTracked(Handedness handedness); } }