// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Mixed Reality Toolkit device definition, used to instantiate and manage a specific device / SDK
///
public interface IMixedRealityHandJointService : IMixedRealityInputDeviceManager
{
///
/// Get a game object following the hand joint.
///
Transform RequestJointTransform(TrackedHandJoint joint, Handedness handedness);
bool IsHandTracked(Handedness handedness);
}
}