// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
[Serializable]
public class GltfMaterialCommonConstant : GltfProperty
{
// Note: GltfMaterialCommonConstants aren't currently used but exist for deserializing jsons.
// These values would influence properties in Unity -> Window -> Rendering -> Light Settings if used.
///
/// Used to scale the ambient light contributions to this material
///
public float[] ambientFactor;
///
/// Texture used to store pre-computed direct lighting
///
public GltfNormalTextureInfo lightmapTexture;
///
/// Scale factor for the lightmap texture
///
public float[] lightmapFactor;
}
}