// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEditor; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Audio.Editor { [CustomEditor(typeof(TextToSpeech))] public class TextToSpeechInspector : UnityEditor.Editor { private SerializedProperty voiceProperty; private void OnEnable() { voiceProperty = serializedObject.FindProperty("voice"); } public override void OnInspectorGUI() { if (voiceProperty.intValue == (int)TextToSpeechVoice.Other) { DrawDefaultInspector(); EditorGUILayout.HelpBox("Use the links below to find more available voices (for non en-US languages):", MessageType.Info); using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button("Voices for HoloLens 2", EditorStyles.miniButton)) { Application.OpenURL("https://docs.microsoft.com/hololens/hololens2-language-support"); } if (GUILayout.Button("Voices for desktop Windows", EditorStyles.miniButton)) { Application.OpenURL("https://support.microsoft.com/windows/appendix-a-supported-languages-and-voices-4486e345-7730-53da-fcfe-55cc64300f01#WindowsVersion=Windows_11"); } } } else { DrawPropertiesExcluding(serializedObject, "customVoice"); } serializedObject.ApplyModifiedProperties(); } } }