// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine.Events; namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement { /// /// The default event configuration for an InteractionState. /// public class StateEvents : BaseInteractionEventConfiguration { /// /// Fired when a state is set to on. /// public UnityEvent OnStateOn = new UnityEvent(); /// /// Fired when a state is set to off. /// public UnityEvent OnStateOff = new UnityEvent(); } }