// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License
using Microsoft.MixedReality.Toolkit.Input;
using System;
using System.Collections.Generic;
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
///
/// The internal event receiver for the events defined in the SpeechKeyword Interaction Event Configuration.
///
public class SpeechKeywordReceiver : BaseEventReceiver
{
public SpeechKeywordReceiver(BaseInteractionEventConfiguration eventConfiguration) : base(eventConfiguration) { }
private SpeechKeywordEvents SpeechKeywordEventConfig => EventConfiguration as SpeechKeywordEvents;
private SpeechInteractionEvent onSpeechKeywordRecognized => SpeechKeywordEventConfig.OnAnySpeechKeywordRecognized;
private List keywordsAndResponses => SpeechKeywordEventConfig.Keywords;
///
public override void OnUpdate(StateManager stateManager, BaseEventData eventData)
{
bool keywordRecognized = stateManager.GetState(StateName).Value > 0;
if (keywordRecognized)
{
SpeechEventData speechData = eventData as SpeechEventData;
onSpeechKeywordRecognized.Invoke(speechData);
bool speechKeywordRecognized = speechData.Command.Keyword != null;
if (speechKeywordRecognized)
{
// Get the keyword that was recognized
string speechEventKeyword = speechData.Command.Keyword;
// Find the corresponding event for the speech keyword that was recognized
KeywordEvent keywordResponseEvent = keywordsAndResponses.Find((keyEvent) => String.Equals(keyEvent.Keyword, speechEventKeyword, StringComparison.OrdinalIgnoreCase));
if (keywordResponseEvent != null)
{
// Fire the OnKeywordRecognized event that is associated with the recognized keyword
keywordResponseEvent.OnKeywordRecognized.Invoke();
}
}
// Set the state to off after the events have been fired
stateManager.SetStateOff(StateName);
}
}
}
}