// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace Microsoft.MixedReality.Toolkit.Experimental.UI { /// /// Represents a key on the keyboard that has a function. /// [RequireComponent(typeof(Button))] public class KeyboardKeyFunc : MonoBehaviour { /// /// Possible functionality for a button. /// public enum Function { // Commands Enter, Tab, ABC, Symbol, Previous, Next, Close, Dictate, // Editing Shift, CapsLock, Space, Backspace, UNDEFINED, } /// /// Designer specified functionality of a keyboard button. /// [Experimental] [SerializeField, FormerlySerializedAs("m_ButtonFunction")] private Function buttonFunction = Function.UNDEFINED; public Function ButtonFunction => buttonFunction; /// /// Subscribe to the onClick event. /// private void Start() { Button m_Button = GetComponent