// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Interface to implement to react to source state changes, such as when an input source is detected or lost.
///
public interface IMixedRealitySourceStateHandler : IEventSystemHandler
{
///
/// Raised when a source is detected.
///
void OnSourceDetected(SourceStateEventData eventData);
///
/// Raised when a source is lost.
///
void OnSourceLost(SourceStateEventData eventData);
}
}