// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
///
/// Image data used to create a texture. Image can be referenced by URI or
/// `bufferView` index. `mimeType` is required in the latter case.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/image.schema.json
///
[Serializable]
public class GltfImage : GltfChildOfRootProperty
{
#region Serialized Fields
///
/// The uri of the image. Relative paths are relative to the .gltf file.
/// Instead of referencing an external file, the uri can also be a data-uri.
/// The image format must be jpg, png, bmp, or gif.
///
public string uri;
///
/// The image's MIME type.
/// 1
///
public string mimeType;
///
/// The index of the bufferView that contains the image.
/// Use this instead of the image's uri property.
///
public int bufferView;
#endregion Serialized Fields
///
/// Unity Texture2D wrapper for the GltfImage
///
public Texture2D Texture { get; internal set; }
}
}