// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Input;
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
///
/// A Unity event with FocusEventData. This event is used in the event configuration for the
/// Focus state.
///
[System.Serializable]
public class FocusInteractionEvent : UnityEvent { }
}