// Copyright (c) Microsoft Corporation. // Licensed under the MIT License using UnityEngine.Events; namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement { /// /// A Unity event with two Interaction States as event data. The first Interaction State represents the state /// that was deactivated and the second is the state that is currently active. This event is used in the StateManager when /// a state is set to off/deactivated. /// [System.Serializable] public class InteractionStateInactiveEvent : UnityEvent { } }