// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
///
/// A Unity event with two Interaction States as event data. The first Interaction State represents the state
/// that was deactivated and the second is the state that is currently active. This event is used in the StateManager when
/// a state is set to off/deactivated.
///
[System.Serializable]
public class InteractionStateInactiveEvent : UnityEvent { }
}