// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit.Audio { /// /// Source quality options, used by the AudioLoFiEffect, that match common telephony and /// radio broadcast options. /// public enum AudioLoFiSourceQuality { /// /// Narrow frequency range telephony. /// NarrowBandTelephony = 0, /// /// Wide frequency range telephony. /// WideBandTelephony, /// /// AM radio. /// AmRadio, /// /// FM radio. /// /// /// The FM radio frequency is quite wide as it relates to human hearing. While it is /// a lower fidelity than FullRange, some users may not hear a difference. /// FmRadio, /// /// Full range of human hearing. /// /// /// The frequency range used is a bit wider than that of human /// hearing. It closely resembles the range used for audio CDs. /// FullRange } }