// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// Destroys the Game Object after the length of the Animator component.
/// Attach this script to any game object with Animator component to destroy on animation complete.
///
[RequireComponent(typeof(Animator))]
[AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")]
public class DestroyOnAnimationComplete : MonoBehaviour
{
[SerializeField]
[Tooltip("Additional delay after the animation complete")]
private float delay = 1.0f;
public float Delay
{
get { return delay; }
set { delay = value; }
}
void Start()
{
Destroy(gameObject, this.GetComponent().GetCurrentAnimatorStateInfo(0).length + delay);
}
}
}