// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
///
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/material.occlusionTextureInfo.schema.json
///
[Serializable]
public class GltfOcclusionTextureInfo : GltfTextureInfo
{
///
/// A scalar multiplier controlling the amount of occlusion applied.
/// A value of 0.0 means no occlusion.
/// A value of 1.0 means full occlusion.
/// This value is ignored if the corresponding texture is not specified.
/// This value is linear.
/// 0.0
/// 1.0
///
public double strength = 1d;
}
}