// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEditor; namespace Microsoft.MixedReality.Toolkit.Dwell.Editor { [CustomEditor(typeof(DwellHandler), true)] public class DwellHandlerInspector : UnityEditor.Editor { private UnityEditor.Editor _editor; public override void OnInspectorGUI() { var dwellProfileAsset = this.serializedObject.FindProperty("dwellProfile"); EditorGUILayout.PropertyField(dwellProfileAsset, true); EditorGUILayout.Foldout(true, "Dwell Profile Properties", true); EditorGUI.indentLevel++; if (dwellProfileAsset.objectReferenceValue != null) { CreateCachedEditor(dwellProfileAsset.objectReferenceValue, null, ref _editor); _editor.OnInspectorGUI(); } EditorGUI.indentLevel--; EditorGUILayout.PropertyField(this.serializedObject.FindProperty("dwellIntended"), true); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("dwellStarted"), true); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("dwellCompleted"), true); EditorGUILayout.PropertyField(this.serializedObject.FindProperty("dwellCanceled"), true); this.serializedObject.ApplyModifiedProperties(); } } }