// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Input; using UnityEngine.Events; namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement { /// /// A Unity event with FocusEventData. This event is used in the event configuration for the /// Focus state. /// [System.Serializable] public class FocusInteractionEvent : UnityEvent { } }