// Copyright (c) Microsoft Corporation. // Licensed under the MIT License using UnityEngine.Events; namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement { /// /// A Unity event with an Interaction State as event data. The Interaction State represents the state that was activated or set on. /// This event is used in the StateManager when a state is set on/activated. /// [System.Serializable] public class InteractionStateActiveEvent : UnityEvent { } }