// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
///
/// Theme engine that allows control to enable/disable a GameObject based on the current state
///
public class InteractableActivateTheme : InteractableThemeBase
{
///
public override bool IsEasingSupported => false;
public InteractableActivateTheme()
{
Types = new Type[] { typeof(Transform) };
Name = "Activate Theme";
}
///
public override ThemeDefinition GetDefaultThemeDefinition()
{
return new ThemeDefinition()
{
ThemeType = GetType(),
StateProperties = new List()
{
new ThemeStateProperty()
{
Name = "Activate",
Type = ThemePropertyTypes.Bool,
Values = new List(),
Default = new ThemePropertyValue() { Bool = true }
},
},
CustomProperties = new List(),
};
}
///
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
{
ThemePropertyValue start = new ThemePropertyValue();
start.Bool = Host.activeSelf;
return start;
}
///
public override void SetValue(ThemeStateProperty property, int index, float percentage)
{
SetValue(property, property.Values[index]);
}
///
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
{
Host.SetActive(value.Bool);
}
}
}