// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Interface for handling touch pointers.
///
public interface IMixedRealityTouchPointer : IMixedRealityPointer
{
///
/// Current finger id of the touch.
///
int FingerId { get; set; }
///
/// Current touch ray.
///
Ray TouchRay { get; set; }
}
}